- Código:
prontera.gat,148,194,6 script Baby Job Master 706,{
cutin "god_tialpi01",2;
if (Class==Job_Novice) goto LNovice;
if (Class==Job_Baby) goto LBaby;
if (Class==Job_Baby_Acolyte) goto BAco;
if (Class==Job_Baby_Archer) goto BArcher;
if (Class==Job_Baby_Mage) goto BMage;
if (Class==Job_Baby_Merchant) goto BMerchant;
if (Class==Job_Baby_Swordman) goto BSword;
if (Class==Job_Baby_Thief) goto BThief;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Hola ^5555FF" + strcharinfo(0) + "^000000!...";
mes "Espero que estes la estes pasando bien";
cutin "",255;
close;
LNovice:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Parece que has oido que has odio los rumores de que transformo a la gente común en baby.";
mes "¿Te interezaria ser Baby?";
next;
menu "Si",L_yes,"No",L_No;
L_yes:
if (JobLevel <10) goto Llow;
if (SkillPoint != 0) goto Lskillpt;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Muy bien, procedere a hacerte baby";
next;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Novice";
jobchange 4023;
cutin "",255;
close;
L_No:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Bueno, tu te lo pierdes";
cutin "",255;
close;
LBaby:
set SkillPoint,0;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Hola Pequeño ^5555FF" + strcharinfo(0) + "^000000!...";
mes "¿Estas Listo Para Escojer tu Primera Profesión?";
next;
menu "Si",-, "No",L_No;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Muy Bien.";
mes "¿Qué Profesión deseas Escoger?";
next;
menu "Super Baby",LSBaby,"Baby Acolyte",LBAco,"Baby Archer",LBArch,"Baby Mage",LBMage,"Baby Merchant",LBMerc,"Baby Swordsman",LBSword,"Baby Thief",LBThief,"Nada",L_No;
LSBaby:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Acolite";
jobchange Job_Super_Baby;
set SkillPoint,SkillPoint + 20;
set StatusPoint,StatusPoint + 100;
cutin "",255;
close;
LBAco:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Acolite";
callfunc "Job_Change",Job_Acolyte;
callfunc "F_ClearJobVar";// clears all job variables for the current player
cutin "",255;
close;
LBArch:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Archer";
callfunc "Job_Change",Job_Archer;
callfunc "F_ClearJobVar";// clears all job variables for the current player
cutin "",255;
close;
LBMage:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Mage";
callfunc "Job_Change",Job_Mage;
callfunc "F_ClearJobVar";// clears all job variables for the current player
cutin "",255;
close;
LBMerc:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Merchant";
callfunc "Job_Change",Job_Merchant;
callfunc "F_ClearJobVar";// clears all job variables for the current player
cutin "",255;
close;
LBSword:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Swordman";
callfunc "Job_Change",Job_Swordman;
callfunc "F_ClearJobVar";// clears all job variables for the current player
cutin "",255;
close;
LBThief:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Thief";
callfunc "Job_Change",Job_Thief;
callfunc "F_ClearJobVar";// clears all job variables for the current player
cutin "",255;
close;
BAco:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Hola ^5555FF" + strcharinfo(0) + "^000000!...";
mes "¿Quieres cambiar a tu 2ª Profesión?";
next;
menu "Si", -, "No", MNo;
if (JobLevel <40) goto Llow2;
if (SkillPoint != 0) goto Lskillpt;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "¿Qué Profesión Eligiras?";
next;
menu "Baby Priest", LBPriest, "Baby Monk", LBMonk;
LBPriest:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Priest";
cutin "",255;
callfunc "Job_Change",Job_Priest;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
LBMonk:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Monk";
cutin "",255;
callfunc "Job_Change",Job_Monk;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
BArcher:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Hola ^5555FF" + strcharinfo(0) + "^000000!...";
mes "¿Quieres cambiar a tu 2ª Profesión?";
next;
menu "Si", -, "No", MNo;
if (JobLevel <40) goto Llow2;
if (SkillPoint != 0) goto Lskillpt;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "¿Qué Profesión Eligiras?";
next;
if (sex==1) menu "Baby Hunter", LBHunter, "Baby Bard", LBBard;
if (sex==0) menu "Baby Hunter", LBHunter, "Baby Dancer", LBDancer;
LBHunter:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Hunter";
cutin "",255;
callfunc "Job_Change",Job_Hunter;
callfunc "F_ClearJobVar";// clears all job variables for the current player
setfalcon;
close;
LBBard:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Bard";
cutin "",255;
callfunc "Job_Change",Job_Bard;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
LBDancer:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Dancer";
cutin "",255;
callfunc "Job_Change",Job_Dancer;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
BMage:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Hola ^5555FF" + strcharinfo(0) + "^000000!...";
mes "¿Quieres cambiar a tu 2ª Profesión?";
next;
menu "Si", -, "No", MNo;
if (JobLevel <40) goto Llow2;
if (SkillPoint != 0) goto Lskillpt;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "¿Qué Profesión Eligiras?";
next;
menu "Baby Wizard", LBWizard, "Baby Sage", LBSage;
LBWizard:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Wizard";
cutin "",255;
callfunc "Job_Change",Job_Wizard;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
LBSage:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Sage";
cutin "",255;
callfunc "Job_Change",Job_Sage;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
BMerchant:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Hola ^5555FF" + strcharinfo(0) + "^000000!...";
mes "¿Quieres cambiar a tu 2ª Profesión?";
next;
menu "Si", -, "No", MNo;
if (JobLevel <40) goto Llow2;
if (SkillPoint != 0) goto Lskillpt;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "¿Qué Profesión Eligiras?";
next;
menu "Baby Blacksmith", LBBlack, "Baby Alchemist", LBAlche;
LBBlack:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Blacksmith";
cutin "",255;
callfunc "Job_Change",Job_Blacksmith;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
LBAlche:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Alchemist";
cutin "",255;
callfunc "Job_Change",Job_Alchem;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
BSword:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Hola ^5555FF" + strcharinfo(0) + "^000000!...";
mes "¿Quieres cambiar a tu 2ª Profesión?";
next;
menu "Si", -, "No", MNo;
if (JobLevel <40) goto Llow2;
if (SkillPoint != 0) goto Lskillpt;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "¿Qué Profesión Eligiras?";
next;
menu "Baby Knight", LBknight, "Baby Crusader", LBCrusa;
LBKnight:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Knight";
cutin "",255;
callfunc "Job_Change",Job_Knight;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
LBCrusa:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Crusader";
cutin "",255;
callfunc "Job_Change",Job_Crusader;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
BThief:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Hola ^5555FF" + strcharinfo(0) + "^000000!...";
mes "¿Quieres cambiar a tu 2ª Profesión?";
next;
menu "Si", -, "No", MNo;
if (JobLevel <40) goto Llow2;
if (SkillPoint != 0) goto Lskillpt;
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "¿Qué Profesión Eligiras?";
next;
menu "Baby Assasin", LBAssa, "Baby Rogue", LBRogue;
LBAssa:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Assasin";
cutin "",255;
callfunc "Job_Change",Job_Assassin;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
LBRogue:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Ahora eres Baby Rogue";
cutin "",255;
callfunc "Job_Change",Job_Rogue;
callfunc "F_ClearJobVar";// clears all job variables for the current player
close;
Llow2:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Para Poder Escoger Tu segunda Profesión";
mes "Debes Tener Por Lo Menos ^5555FF Nivel 40 de Trabajo ^000000!...";
cutin "",255;
close;
Llow:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Para Poder Escojer tu Profesión";
mes "Debes Tener Por Lo Menos ^5555FF Nivel 10 de Trabajo ^000000!...";
cutin "",255;
close;
Lskillpt:
soundeffect "siroma_move.wav",0;
mes "[ ^0065DFBaby Job Master^000000 ]";
mes "Al Parecer todavia te quedan puntos de Job por usar";
cutin "",255;
close;
}
2 participantes
[NPC] Job baby Master
GM Olimpus- Admin
- Mensajes : 31
Fecha de inscripción : 24/09/2008
- Mensaje n°1
[NPC] Job baby Master
maegott- Angeling hat [Lvl 7]
- Mensajes : 58
Fecha de inscripción : 07/12/2008
Edad : 31
- Mensaje n°2
Re: [NPC] Job baby Master
oie no entiendo nada de estos códigos XDDD solo lo que traduzco pero códigos en general no xD
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